mirror of
https://github.com/koalaman/shellcheck.git
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Created _Footer (markdown)
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#!/bin/bash
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# Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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set -e
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cd "`dirname "$0"`"
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if [ ! -f Engine/Binaries/DotNET/GitDependencies.exe ]; then
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echo "GitSetup ERROR: This script does not appear to be located \
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in the root UE4 directory and must be run from there."
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exit 1
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fi
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if [ "$(uname)" = "Darwin" ]; then
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# Setup the git hooks
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if [ -d .git/hooks ]; then
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echo "Registering git hooks... (this will override existing ones!)"
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rm -f .git/hooks/post-checkout
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rm -f .git/hooks/post-merge
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ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-checkout
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ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-merge
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fi
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# Get the dependencies for the first time
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Engine/Build/BatchFiles/Mac/GitDependencies.sh --prompt $@
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else
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# Setup the git hooks
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if [ -d .git/hooks ]; then
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echo "Registering git hooks... (this will override existing ones!)"
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echo \#!/bin/sh >.git/hooks/post-checkout
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echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-checkout
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chmod +x .git/hooks/post-checkout
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echo \#!/bin/sh >.git/hooks/post-merge
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echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-merge
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chmod +x .git/hooks/post-merge
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fi
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# Get the dependencies for the first time
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Engine/Build/BatchFiles/Linux/GitDependencies.sh --prompt $@
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echo Register the engine installation...
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if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
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pushd Engine/Binaries/Linux > /dev/null
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./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
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popd > /dev/null
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fi
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pushd Engine/Build/BatchFiles/Linux > /dev/null
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./Setup.sh "$@"
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popd > /dev/null
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fi
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