mirror of https://github.com/40t/go-sniffer.git
759 lines
25 KiB
Go
759 lines
25 KiB
Go
// Copyright (C) MongoDB, Inc. 2014-present.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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package core
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import (
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"fmt"
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"log"
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"sync"
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"time"
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"github.com/google/gopacket"
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"github.com/google/gopacket/layers"
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"github.com/google/gopacket/tcpassembly"
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)
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var memLog = new(bool)
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var debugLog = new(bool)
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const invalidSequence = -1
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const uint32Max = 0xFFFFFFFF
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// Sequence is a TCP sequence number. It provides a few convenience functions
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// for handling TCP wrap-around. The sequence should always be in the range
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// [0,0xFFFFFFFF]... its other bits are simply used in wrap-around calculations
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// and should never be set.
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type Sequence int64
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// Difference defines an ordering for comparing TCP sequences that's safe for
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// roll-overs. It returns:
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// > 0 : if t comes after s
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// < 0 : if t comes before s
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// 0 : if t == s
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// The number returned is the sequence difference, so 4.Difference(8) will
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// return 4.
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//
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// It handles rollovers by considering any sequence in the first quarter of the
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// uint32 space to be after any sequence in the last quarter of that space, thus
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// wrapping the uint32 space.
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func (s Sequence) Difference(t Sequence) int {
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if s > uint32Max-uint32Max/4 && t < uint32Max/4 {
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t += uint32Max
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} else if t > uint32Max-uint32Max/4 && s < uint32Max/4 {
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s += uint32Max
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}
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return int(t - s)
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}
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// Add adds an integer to a sequence and returns the resulting sequence.
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func (s Sequence) Add(t int) Sequence {
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return (s + Sequence(t)) & uint32Max
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}
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// Reassembly objects are passed by an Assembler into Streams using the
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// Reassembled call. Callers should not need to create these structs themselves
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// except for testing.
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type Reassembly struct {
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// Bytes is the next set of bytes in the stream. May be empty.
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Bytes []byte
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// Skip is set to non-zero if bytes were skipped between this and the last
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// Reassembly. If this is the first packet in a connection and we didn't
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// see the start, we have no idea how many bytes we skipped, so we set it to
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// -1. Otherwise, it's set to the number of bytes skipped.
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Skip int
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// Start is set if this set of bytes has a TCP SYN accompanying it.
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Start bool
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// End is set if this set of bytes has a TCP FIN or RST accompanying it.
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End bool
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// Seen is the timestamp this set of bytes was pulled off the wire.
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Seen time.Time
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}
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const pageBytes = 1900
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// page is used to store TCP data we're not ready for yet (out-of-order
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// packets). Unused pages are stored in and returned from a pageCache, which
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// avoids memory allocation. Used pages are stored in a doubly-linked list in a
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// connection.
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type page struct {
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tcpassembly.Reassembly
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seq Sequence
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index int
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prev, next *page
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buf [pageBytes]byte
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}
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// pageCache is a concurrency-unsafe store of page objects we use to avoid
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// memory allocation as much as we can. It grows but never shrinks.
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type pageCache struct {
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free []*page
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pcSize int
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size, used int
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pages [][]page
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pageRequests int64
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}
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const initialAllocSize = 1024
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func newPageCache() *pageCache {
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pc := &pageCache{
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free: make([]*page, 0, initialAllocSize),
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pcSize: initialAllocSize,
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}
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pc.grow()
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return pc
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}
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// grow exponentially increases the size of our page cache as much as necessary.
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func (c *pageCache) grow() {
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pages := make([]page, c.pcSize)
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c.pages = append(c.pages, pages)
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c.size += c.pcSize
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for i := range pages {
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c.free = append(c.free, &pages[i])
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}
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if *memLog {
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log.Println("PageCache: created", c.pcSize, "new pages")
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}
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c.pcSize *= 2
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}
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// next returns a clean, ready-to-use page object.
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func (c *pageCache) next(ts time.Time) (p *page) {
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if *memLog {
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c.pageRequests++
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if c.pageRequests&0xFFFF == 0 {
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log.Println("PageCache:", c.pageRequests, "requested,", c.used, "used,", len(c.free), "free")
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}
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}
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if len(c.free) == 0 {
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c.grow()
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}
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i := len(c.free) - 1
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p, c.free = c.free[i], c.free[:i]
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p.prev = nil
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p.next = nil
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p.Seen = ts
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p.Bytes = p.buf[:0]
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c.used++
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return p
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}
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// replace replaces a page into the pageCache.
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func (c *pageCache) replace(p *page) {
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c.used--
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c.free = append(c.free, p)
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}
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// Stream is implemented by the caller to handle incoming reassembled TCP data.
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// Callers create a StreamFactory, then StreamPool uses it to create a new
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// Stream for every TCP stream.
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//
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// assembly will, in order:
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// 1) Create the stream via StreamFactory.New
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// 2) Call Reassembled 0 or more times, passing in reassembled TCP data in
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// order
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// 3) Call ReassemblyComplete one time, after which the stream is
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// dereferenced by assembly.
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type Stream interface {
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// Reassembled is called zero or more times. Assembly guarantees that the
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// set of all Reassembly objects passed in during all calls are presented in
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// the order they appear in the TCP stream. Reassembly objects are reused
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// after each Reassembled call, so it's important to copy anything you need
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// out of them (specifically out of Reassembly.Bytes) that you need to stay
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// around after you return from the Reassembled call.
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Reassembled([]Reassembly)
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// ReassemblyComplete is called when assembly decides there is no more data
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// for this Stream, either because a FIN or RST packet was seen, or because
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// the stream has timed out without any new packet data (due to a call to
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// FlushOlderThan).
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ReassemblyComplete()
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}
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// StreamFactory is used by assembly to create a new stream for each new TCP
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// session.
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type StreamFactory interface {
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// New should return a new stream for the given TCP key.
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New(netFlow, tcpFlow gopacket.Flow) tcpassembly.Stream
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}
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func (p *StreamPool) connections() []*connection {
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p.mu.RLock()
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conns := make([]*connection, 0, len(p.conns))
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for _, conn := range p.conns {
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conns = append(conns, conn)
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}
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p.mu.RUnlock()
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return conns
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}
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//FlushOlderThan finds any streams waiting for packets older than the given
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//time, and pushes through the data they have (IE: tells them to stop waiting
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//and skip the data they're waiting for).
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//
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//Each Stream maintains a list of zero or more sets of bytes it has received
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//out-of-order. For example, if it has processed up through sequence number
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//10, it might have bytes [15-20), [20-25), [30,50) in its list. Each set of
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//bytes also has the timestamp it was originally viewed. A flush call will
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//look at the smallest subsequent set of bytes, in this case [15-20), and if
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//its timestamp is older than the passed-in time, it will push it and all
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//contiguous byte-sets out to the Stream's Reassembled function. In this case,
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//it will push [15-20), but also [20-25), since that's contiguous. It will
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//only push [30-50) if its timestamp is also older than the passed-in time,
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//otherwise it will wait until the next FlushOlderThan to see if bytes [25-30)
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//come in.
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//
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//If it pushes all bytes (or there were no sets of bytes to begin with) AND the
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//connection has not received any bytes since the passed-in time, the
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//connection will be closed.
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//
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//Returns the number of connections flushed, and of those, the number closed
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//because of the flush.
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func (a *Assembler) FlushOlderThan(t time.Time) (flushed, closed int) {
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conns := a.connPool.connections()
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closes := 0
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flushes := 0
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for _, conn := range conns {
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flushed := false
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conn.mu.Lock()
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if conn.closed {
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// Already closed connection, nothing to do here.
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conn.mu.Unlock()
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continue
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}
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for conn.first != nil && conn.first.Seen.Before(t) {
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a.skipFlush(conn)
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flushed = true
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if conn.closed {
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closes++
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break
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}
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}
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if !conn.closed && conn.first == nil && conn.lastSeen.Before(t) {
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flushed = true
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a.closeConnection(conn)
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closes++
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}
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if flushed {
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flushes++
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}
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conn.mu.Unlock()
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}
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return flushes, closes
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}
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// FlushAll flushes all remaining data into all remaining connections, closing
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// those connections. It returns the total number of connections flushed/closed
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// by the call.
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func (a *Assembler) FlushAll() (closed int) {
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conns := a.connPool.connections()
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closed = len(conns)
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for _, conn := range conns {
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conn.mu.Lock()
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for !conn.closed {
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a.skipFlush(conn)
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}
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conn.mu.Unlock()
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}
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return
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}
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type key [2]gopacket.Flow
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func (k *key) String() string {
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return fmt.Sprintf("%s:%s", k[0], k[1])
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}
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// StreamPool stores all streams created by Assemblers, allowing multiple
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// assemblers to work together on stream processing while enforcing the fact
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// that a single stream receives its data serially. It is safe for concurrency,
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// usable by multiple Assemblers at once.
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//
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// StreamPool handles the creation and storage of Stream objects used by one or
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// more Assembler objects. When a new TCP stream is found by an Assembler, it
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// creates an associated Stream by calling its StreamFactory's New method.
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// Thereafter (until the stream is closed), that Stream object will receive
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// assembled TCP data via Assembler's calls to the stream's Reassembled
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// function.
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//
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// Like the Assembler, StreamPool attempts to minimize allocation. Unlike the
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// Assembler, though, it does have to do some locking to make sure that the
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// connection objects it stores are accessible to multiple Assemblers.
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type StreamPool struct {
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conns map[key]*connection
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users int
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mu sync.RWMutex
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factory StreamFactory
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free []*connection
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all [][]connection
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nextAlloc int
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newConnectionCount int64
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}
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func (p *StreamPool) grow() {
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conns := make([]connection, p.nextAlloc)
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p.all = append(p.all, conns)
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for i := range conns {
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p.free = append(p.free, &conns[i])
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}
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if *memLog {
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log.Println("StreamPool: created", p.nextAlloc, "new connections")
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}
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p.nextAlloc *= 2
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}
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// NewStreamPool creates a new connection pool. Streams will
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// be created as necessary using the passed-in StreamFactory.
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func NewStreamPool(factory StreamFactory) *StreamPool {
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return &StreamPool{
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conns: make(map[key]*connection, initialAllocSize),
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free: make([]*connection, 0, initialAllocSize),
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factory: factory,
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nextAlloc: initialAllocSize,
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}
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}
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const assemblerReturnValueInitialSize = 16
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// NewAssembler creates a new assembler. Pass in the StreamPool
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// to use, may be shared across assemblers.
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//
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// This sets some sane defaults for the assembler options,
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// see DefaultAssemblerOptions for details.
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func NewAssembler(pool *StreamPool) *Assembler {
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pool.mu.Lock()
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pool.users++
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pool.mu.Unlock()
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return &Assembler{
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ret: make([]tcpassembly.Reassembly, assemblerReturnValueInitialSize),
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pc: newPageCache(),
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connPool: pool,
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AssemblerOptions: DefaultAssemblerOptions,
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}
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}
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// DefaultAssemblerOptions provides default options for an assembler.
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// These options are used by default when calling NewAssembler, so if
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// modified before a NewAssembler call they'll affect the resulting Assembler.
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//
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// Note that the default options can result in ever-increasing memory usage
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// unless one of the Flush* methods is called on a regular basis.
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var DefaultAssemblerOptions = AssemblerOptions{
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MaxBufferedPagesPerConnection: 0, // unlimited
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MaxBufferedPagesTotal: 0, // unlimited
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}
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type connection struct {
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key key
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pages int
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first, last *page
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nextSeq Sequence
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created, lastSeen time.Time
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stream tcpassembly.Stream
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closed bool
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mu sync.Mutex
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}
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func (conn *connection) reset(k key, s tcpassembly.Stream, ts time.Time) {
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conn.key = k
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conn.pages = 0
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conn.first, conn.last = nil, nil
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conn.nextSeq = invalidSequence
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conn.created = ts
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conn.stream = s
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conn.closed = false
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}
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// AssemblerOptions controls the behavior of each assembler. Modify the
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// options of each assembler you create to change their behavior.
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type AssemblerOptions struct {
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// MaxBufferedPagesTotal is an upper limit on the total number of pages to
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// buffer while waiting for out-of-order packets. Once this limit is
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// reached, the assembler will degrade to flushing every connection it gets
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// a packet for. If <= 0, this is ignored.
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MaxBufferedPagesTotal int
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// MaxBufferedPagesPerConnection is an upper limit on the number of pages
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// buffered for a single connection. Should this limit be reached for a
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// particular connection, the smallest sequence number will be flushed,
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// along with any contiguous data. If <= 0, this is ignored.
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MaxBufferedPagesPerConnection int
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}
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// Assembler handles reassembling TCP streams. It is not safe for
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// concurrency... after passing a packet in via the Assemble call, the caller
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// must wait for that call to return before calling Assemble again. Callers can
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// get around this by creating multiple assemblers that share a StreamPool. In
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// that case, each individual stream will still be handled serially (each stream
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// has an individual mutex associated with it), however multiple assemblers can
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// assemble different connections concurrently.
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//
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// The Assembler provides (hopefully) fast TCP stream re-assembly for sniffing
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// applications written in Go. The Assembler uses the following methods to be
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// as fast as possible, to keep packet processing speedy:
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//
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// Avoids Lock Contention
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//
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// Assemblers locks connections, but each connection has an individual lock, and
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// rarely will two Assemblers be looking at the same connection. Assemblers
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// lock the StreamPool when looking up connections, but they use Reader locks
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// initially, and only force a write lock if they need to create a new
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// connection or close one down. These happen much less frequently than
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// individual packet handling.
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//
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// Each assembler runs in its own goroutine, and the only state shared between
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// goroutines is through the StreamPool. Thus all internal Assembler state can
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// be handled without any locking.
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//
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// NOTE: If you can guarantee that packets going to a set of Assemblers will
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// contain information on different connections per Assembler (for example,
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// they're already hashed by PF_RING hashing or some other hashing mechanism),
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// then we recommend you use a seperate StreamPool per Assembler, thus avoiding
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// all lock contention. Only when different Assemblers could receive packets
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// for the same Stream should a StreamPool be shared between them.
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//
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// Avoids Memory Copying
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//
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// In the common case, handling of a single TCP packet should result in zero
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// memory allocations. The Assembler will look up the connection, figure out
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// that the packet has arrived in order, and immediately pass that packet on to
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// the appropriate connection's handling code. Only if a packet arrives out of
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// order is its contents copied and stored in memory for later.
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//
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// Avoids Memory Allocation
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//
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// Assemblers try very hard to not use memory allocation unless absolutely
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// necessary. Packet data for sequential packets is passed directly to streams
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// with no copying or allocation. Packet data for out-of-order packets is
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// copied into reusable pages, and new pages are only allocated rarely when the
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// page cache runs out. Page caches are Assembler-specific, thus not used
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// concurrently and requiring no locking.
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//
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// Internal representations for connection objects are also reused over time.
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// Because of this, the most common memory allocation done by the Assembler is
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// generally what's done by the caller in StreamFactory.New. If no allocation
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// is done there, then very little allocation is done ever, mostly to handle
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// large increases in bandwidth or numbers of connections.
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//
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// TODO: The page caches used by an Assembler will grow to the size necessary
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// to handle a workload, and currently will never shrink. This means that
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// traffic spikes can result in large memory usage which isn't garbage collected
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// when typical traffic levels return.
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type Assembler struct {
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AssemblerOptions
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ret []tcpassembly.Reassembly
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pc *pageCache
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connPool *StreamPool
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}
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func (p *StreamPool) newConnection(k key, s tcpassembly.Stream, ts time.Time) (c *connection) {
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if *memLog {
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p.newConnectionCount++
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if p.newConnectionCount&0x7FFF == 0 {
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log.Println("StreamPool:", p.newConnectionCount, "requests,", len(p.conns), "used,", len(p.free), "free")
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}
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}
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if len(p.free) == 0 {
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p.grow()
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}
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index := len(p.free) - 1
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c, p.free = p.free[index], p.free[:index]
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c.reset(k, s, ts)
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return c
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}
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// getConnection returns a connection. If end is true and a connection
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// does not already exist, returns nil. This allows us to check for a
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// connection without actually creating one if it doesn't already exist.
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func (p *StreamPool) getConnection(k key, end bool, ts time.Time) *connection {
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p.mu.RLock()
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conn := p.conns[k]
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p.mu.RUnlock()
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if end || conn != nil {
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return conn
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}
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s := p.factory.New(k[0], k[1])
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p.mu.Lock()
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conn = p.newConnection(k, s, ts)
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if conn2 := p.conns[k]; conn2 != nil {
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p.mu.Unlock()
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return conn2
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}
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p.conns[k] = conn
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p.mu.Unlock()
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return conn
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}
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// Assemble calls AssembleWithTimestamp with the current timestamp, useful for
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// packets being read directly off the wire.
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func (a *Assembler) Assemble(netFlow gopacket.Flow, t *layers.TCP) {
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a.AssembleWithTimestamp(netFlow, t, time.Now())
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}
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// AssembleWithTimestamp reassembles the given TCP packet into its appropriate
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// stream.
|
|
//
|
|
// The timestamp passed in must be the timestamp the packet was seen. For
|
|
// packets read off the wire, time.Now() should be fine. For packets read from
|
|
// PCAP files, CaptureInfo.Timestamp should be passed in. This timestamp will
|
|
// affect which streams are flushed by a call to FlushOlderThan.
|
|
//
|
|
// Each Assemble call results in, in order:
|
|
//
|
|
// zero or one calls to StreamFactory.New, creating a stream
|
|
// zero or one calls to Reassembled on a single stream
|
|
// zero or one calls to ReassemblyComplete on the same stream
|
|
func (a *Assembler) AssembleWithTimestamp(netFlow gopacket.Flow, t *layers.TCP, timestamp time.Time) {
|
|
// Ignore empty TCP packets
|
|
if !t.SYN && !t.FIN && !t.RST && len(t.LayerPayload()) == 0 {
|
|
return
|
|
}
|
|
|
|
a.ret = a.ret[:0]
|
|
key := key{netFlow, t.TransportFlow()}
|
|
var conn *connection
|
|
// This for loop handles a race condition where a connection will close,
|
|
// lock the connection pool, and remove itself, but before it locked the
|
|
// connection pool it's returned to another Assemble statement. This should
|
|
// loop 0-1 times for the VAST majority of cases.
|
|
for {
|
|
conn = a.connPool.getConnection(
|
|
key, !t.SYN && len(t.LayerPayload()) == 0, timestamp)
|
|
if conn == nil {
|
|
if *debugLog {
|
|
log.Printf("%v got empty packet on otherwise empty connection", key)
|
|
}
|
|
return
|
|
}
|
|
conn.mu.Lock()
|
|
if !conn.closed {
|
|
break
|
|
}
|
|
conn.mu.Unlock()
|
|
}
|
|
if conn.lastSeen.Before(timestamp) {
|
|
conn.lastSeen = timestamp
|
|
}
|
|
seq, bytes := Sequence(t.Seq), t.Payload
|
|
|
|
if conn.nextSeq == invalidSequence {
|
|
// Handling the first packet we've seen on the stream.
|
|
skip := 0
|
|
if !t.SYN {
|
|
// don't add 1 since we're just going to assume the sequence number
|
|
// without the SYN packet.
|
|
// stream was picked up somewhere in the middle, so indicate that we
|
|
// don't know how many packets came before it.
|
|
conn.nextSeq = seq.Add(len(bytes))
|
|
skip = -1
|
|
} else {
|
|
// for SYN packets, also increment the sequence number by 1
|
|
conn.nextSeq = seq.Add(len(bytes) + 1)
|
|
}
|
|
a.ret = append(a.ret, tcpassembly.Reassembly{
|
|
Bytes: bytes,
|
|
Skip: skip,
|
|
Start: t.SYN,
|
|
Seen: timestamp,
|
|
})
|
|
a.insertIntoConn(t, conn, timestamp)
|
|
} else if diff := conn.nextSeq.Difference(seq); diff > 0 {
|
|
a.insertIntoConn(t, conn, timestamp)
|
|
} else {
|
|
bytes, conn.nextSeq = byteSpan(conn.nextSeq, seq, bytes)
|
|
a.ret = append(a.ret, tcpassembly.Reassembly{
|
|
Bytes: bytes,
|
|
Skip: 0,
|
|
End: t.RST || t.FIN,
|
|
Seen: timestamp,
|
|
})
|
|
}
|
|
if len(a.ret) > 0 {
|
|
a.sendToConnection(conn)
|
|
}
|
|
conn.mu.Unlock()
|
|
}
|
|
|
|
func byteSpan(expected, received Sequence, bytes []byte) (toSend []byte, next Sequence) {
|
|
if expected == invalidSequence {
|
|
return bytes, received.Add(len(bytes))
|
|
}
|
|
span := int(received.Difference(expected))
|
|
if span <= 0 {
|
|
return bytes, received.Add(len(bytes))
|
|
} else if len(bytes) < span {
|
|
return nil, expected
|
|
}
|
|
return bytes[span:], expected.Add(len(bytes) - span)
|
|
}
|
|
|
|
// sendToConnection sends the current values in a.ret to the connection, closing
|
|
// the connection if the last thing sent had End set.
|
|
func (a *Assembler) sendToConnection(conn *connection) {
|
|
a.addContiguous(conn)
|
|
if conn.stream == nil {
|
|
panic("why?")
|
|
}
|
|
conn.stream.Reassembled(a.ret)
|
|
if a.ret[len(a.ret)-1].End {
|
|
a.closeConnection(conn)
|
|
}
|
|
}
|
|
|
|
// addContiguous adds contiguous byte-sets to a connection.
|
|
func (a *Assembler) addContiguous(conn *connection) {
|
|
for conn.first != nil && conn.nextSeq.Difference(conn.first.seq) <= 0 {
|
|
a.addNextFromConn(conn)
|
|
}
|
|
}
|
|
|
|
// skipFlush skips the first set of bytes we're waiting for and returns the
|
|
// first set of bytes we have. If we have no bytes pending, it closes the
|
|
// connection.
|
|
func (a *Assembler) skipFlush(conn *connection) {
|
|
if *debugLog {
|
|
log.Printf("%v skipFlush %v", conn.key, conn.nextSeq)
|
|
}
|
|
if conn.first == nil {
|
|
a.closeConnection(conn)
|
|
return
|
|
}
|
|
a.ret = a.ret[:0]
|
|
a.addNextFromConn(conn)
|
|
a.addContiguous(conn)
|
|
a.sendToConnection(conn)
|
|
}
|
|
|
|
func (p *StreamPool) remove(conn *connection) {
|
|
p.mu.Lock()
|
|
delete(p.conns, conn.key)
|
|
p.free = append(p.free, conn)
|
|
p.mu.Unlock()
|
|
}
|
|
|
|
func (a *Assembler) closeConnection(conn *connection) {
|
|
if *debugLog {
|
|
log.Printf("%v closing", conn.key)
|
|
}
|
|
conn.stream.ReassemblyComplete()
|
|
conn.closed = true
|
|
a.connPool.remove(conn)
|
|
for p := conn.first; p != nil; p = p.next {
|
|
a.pc.replace(p)
|
|
}
|
|
}
|
|
|
|
// traverseConn traverses our doubly-linked list of pages for the correct
|
|
// position to put the given sequence number. Note that it traverses backwards,
|
|
// starting at the highest sequence number and going down, since we assume the
|
|
// common case is that TCP packets for a stream will appear in-order, with
|
|
// minimal loss or packet reordering.
|
|
func (conn *connection) traverseConn(seq Sequence) (prev, current *page) {
|
|
prev = conn.last
|
|
for prev != nil && prev.seq.Difference(seq) < 0 {
|
|
current = prev
|
|
prev = current.prev
|
|
}
|
|
return
|
|
}
|
|
|
|
// pushBetween inserts the doubly-linked list first-...-last in between the
|
|
// nodes prev-next in another doubly-linked list. If prev is nil, makes first
|
|
// the new first page in the connection's list. If next is nil, makes last the
|
|
// new last page in the list. first/last may point to the same page.
|
|
func (conn *connection) pushBetween(prev, next, first, last *page) {
|
|
// Maintain our doubly linked list
|
|
if next == nil || conn.last == nil {
|
|
conn.last = last
|
|
} else {
|
|
last.next = next
|
|
next.prev = last
|
|
}
|
|
if prev == nil || conn.first == nil {
|
|
conn.first = first
|
|
} else {
|
|
first.prev = prev
|
|
prev.next = first
|
|
}
|
|
}
|
|
|
|
func (a *Assembler) insertIntoConn(t *layers.TCP, conn *connection, ts time.Time) {
|
|
if conn.first != nil && conn.first.seq == conn.nextSeq {
|
|
panic("wtf")
|
|
}
|
|
p, p2, numPages := a.pagesFromTCP(t, ts)
|
|
prev, current := conn.traverseConn(Sequence(t.Seq))
|
|
conn.pushBetween(prev, current, p, p2)
|
|
conn.pages += numPages
|
|
if (a.MaxBufferedPagesPerConnection > 0 && conn.pages >= a.MaxBufferedPagesPerConnection) ||
|
|
(a.MaxBufferedPagesTotal > 0 && a.pc.used >= a.MaxBufferedPagesTotal) {
|
|
if *debugLog {
|
|
log.Printf("%v hit max buffer size: %+v, %v, %v", conn.key, a.AssemblerOptions, conn.pages, a.pc.used)
|
|
}
|
|
a.addNextFromConn(conn)
|
|
}
|
|
}
|
|
|
|
// pagesFromTCP creates a page (or set of pages) from a TCP packet. Note that
|
|
// it should NEVER receive a SYN packet, as it doesn't handle sequences
|
|
// correctly.
|
|
//
|
|
// It returns the first and last page in its doubly-linked list of new pages.
|
|
func (a *Assembler) pagesFromTCP(t *layers.TCP, ts time.Time) (p, p2 *page, numPages int) {
|
|
first := a.pc.next(ts)
|
|
current := first
|
|
numPages++
|
|
seq, bytes := Sequence(t.Seq), t.Payload
|
|
for {
|
|
length := min(len(bytes), pageBytes)
|
|
current.Bytes = current.buf[:length]
|
|
copy(current.Bytes, bytes)
|
|
current.seq = seq
|
|
bytes = bytes[length:]
|
|
if len(bytes) == 0 {
|
|
break
|
|
}
|
|
seq = seq.Add(length)
|
|
current.next = a.pc.next(ts)
|
|
current.next.prev = current
|
|
current = current.next
|
|
numPages++
|
|
}
|
|
current.End = t.RST || t.FIN
|
|
return first, current, numPages
|
|
}
|
|
|
|
// addNextFromConn pops the first page from a connection off and adds it to the
|
|
// return array.
|
|
func (a *Assembler) addNextFromConn(conn *connection) {
|
|
if conn.nextSeq == invalidSequence {
|
|
conn.first.Skip = -1
|
|
} else if diff := conn.nextSeq.Difference(conn.first.seq); diff > 0 {
|
|
conn.first.Skip = int(diff)
|
|
}
|
|
conn.first.Bytes, conn.nextSeq = byteSpan(conn.nextSeq, conn.first.seq, conn.first.Bytes)
|
|
if *debugLog {
|
|
log.Printf("%v adding from conn (%v, %v)", conn.key, conn.first.seq, conn.nextSeq)
|
|
}
|
|
a.ret = append(a.ret, conn.first.Reassembly)
|
|
a.pc.replace(conn.first)
|
|
if conn.first == conn.last {
|
|
conn.first = nil
|
|
conn.last = nil
|
|
} else {
|
|
conn.first = conn.first.next
|
|
conn.first.prev = nil
|
|
}
|
|
conn.pages--
|
|
}
|
|
|
|
func min(a, b int) int {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|