优化代码,为后续手动管理锁定状态做准备

This commit is contained in:
wsczx
2024-10-27 23:14:51 +08:00
parent f8685490dc
commit 5f7b11954a
6 changed files with 409 additions and 311 deletions

391
server/admin/lockmanager.go Normal file
View File

@@ -0,0 +1,391 @@
package admin
import (
"encoding/json"
"fmt"
"io"
"net"
"net/http"
"strings"
"sync"
"time"
"github.com/bjdgyc/anylink/base"
)
type LockInfo struct {
Description string `json:"description"` // 锁定原因
Username string `json:"username"` // 用户名
IP string `json:"ip"` // IP 地址
State *LockState `json:"state"` // 锁定状态信息
}
type LockState struct {
Locked bool `json:"locked"` // 是否锁定
FailureCount int `json:"attempts"` // 失败次数
LockTime time.Time `json:"lock_time"` // 锁定截止时间
LastAttempt time.Time `json:"lastAttempt"` // 最后一次尝试的时间
}
type IPWhitelists struct {
IP net.IP
CIDR *net.IPNet
}
type LockManager struct {
mu sync.Mutex
LoginStatus sync.Map // 登录状态
ipLocks map[string]*LockState // 全局IP锁定状态
userLocks map[string]*LockState // 全局用户锁定状态
ipUserLocks map[string]map[string]*LockState // 单用户IP锁定状态
ipWhitelists []IPWhitelists // 全局IP白名单包含IP地址和CIDR范围
cleanupTicker *time.Ticker
}
var lockmanager *LockManager
var once sync.Once
func GetLockManager() *LockManager {
once.Do(func() {
lockmanager = &LockManager{
LoginStatus: sync.Map{},
ipLocks: make(map[string]*LockState),
userLocks: make(map[string]*LockState),
ipUserLocks: make(map[string]map[string]*LockState),
ipWhitelists: make([]IPWhitelists, 0),
}
})
return lockmanager
}
const defaultGlobalLockStateExpirationTime = 3600
func InitLockManager() {
lm := GetLockManager()
if base.Cfg.AntiBruteForce {
if base.Cfg.GlobalLockStateExpirationTime <= 0 {
base.Cfg.GlobalLockStateExpirationTime = defaultGlobalLockStateExpirationTime
}
lm.StartCleanupTicker()
lm.InitIPWhitelist()
}
}
func GetLocksInfo(w http.ResponseWriter, r *http.Request) {
lm := GetLockManager()
locksInfo := lm.GetLocksInfo()
RespSucess(w, locksInfo)
}
func UnlockUser(w http.ResponseWriter, r *http.Request) {
body, err := io.ReadAll(r.Body)
if err != nil {
RespError(w, RespInternalErr, err)
return
}
lockinfo := LockInfo{}
if err := json.Unmarshal(body, &lockinfo); err != nil {
RespError(w, RespInternalErr, err)
return
}
if lockinfo.State == nil {
RespError(w, RespInternalErr, fmt.Errorf("未找到锁定用户!"))
return
}
lm := GetLockManager()
lm.mu.Lock()
defer lm.mu.Unlock()
lm.Unlock(lockinfo.State)
base.Info("解锁成功:", lockinfo.Description, lockinfo.Username, lockinfo.IP)
RespSucess(w, "解锁成功!")
}
func (lm *LockManager) GetLocksInfo() []LockInfo {
var locksInfo []LockInfo
lm.mu.Lock()
defer lm.mu.Unlock()
for ip, state := range lm.ipLocks {
if state.Locked {
info := LockInfo{
Description: "全局 IP 锁定",
Username: "",
IP: ip,
State: &LockState{
Locked: state.Locked,
FailureCount: state.FailureCount,
LockTime: state.LockTime,
LastAttempt: state.LastAttempt,
},
}
locksInfo = append(locksInfo, info)
}
}
for username, state := range lm.userLocks {
if state.Locked {
info := LockInfo{
Description: "全局用户锁定",
Username: username,
IP: "",
State: &LockState{
Locked: state.Locked,
FailureCount: state.FailureCount,
LockTime: state.LockTime,
LastAttempt: state.LastAttempt,
},
}
locksInfo = append(locksInfo, info)
}
}
for username, ipStates := range lm.ipUserLocks {
for ip, state := range ipStates {
if state.Locked {
info := LockInfo{
Description: "单用户 IP 锁定",
Username: username,
IP: ip,
State: &LockState{
Locked: state.Locked,
FailureCount: state.FailureCount,
LockTime: state.LockTime,
LastAttempt: state.LastAttempt,
},
}
locksInfo = append(locksInfo, info)
}
}
}
return locksInfo
}
// 初始化IP白名单
func (lm *LockManager) InitIPWhitelist() {
ipWhitelist := strings.Split(base.Cfg.IPWhitelist, ",")
for _, ipWhitelist := range ipWhitelist {
ipWhitelist = strings.TrimSpace(ipWhitelist)
if ipWhitelist == "" {
continue
}
_, ipNet, err := net.ParseCIDR(ipWhitelist)
if err == nil {
lm.ipWhitelists = append(lm.ipWhitelists, IPWhitelists{CIDR: ipNet})
continue
}
ip := net.ParseIP(ipWhitelist)
if ip != nil {
lm.ipWhitelists = append(lm.ipWhitelists, IPWhitelists{IP: ip})
continue
}
}
}
// 检查 IP 是否在白名单中
func (lm *LockManager) IsWhitelisted(ip string) bool {
clientIP := net.ParseIP(ip)
if clientIP == nil {
return false
}
for _, ipWhitelist := range lm.ipWhitelists {
if ipWhitelist.CIDR != nil && ipWhitelist.CIDR.Contains(clientIP) {
return true
}
if ipWhitelist.IP != nil && ipWhitelist.IP.Equal(clientIP) {
return true
}
}
return false
}
func (lm *LockManager) StartCleanupTicker() {
lm.cleanupTicker = time.NewTicker(5 * time.Minute)
go func() {
for range lm.cleanupTicker.C {
lm.CleanupExpiredLocks()
}
}()
}
// 定期清理过期的锁定
func (lm *LockManager) CleanupExpiredLocks() {
now := time.Now()
lm.mu.Lock()
defer lm.mu.Unlock()
for ip, state := range lm.ipLocks {
if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalLockStateExpirationTime)*time.Second {
delete(lm.ipLocks, ip)
}
}
for user, state := range lm.userLocks {
if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalLockStateExpirationTime)*time.Second {
delete(lm.userLocks, user)
}
}
for user, ipMap := range lm.ipUserLocks {
for ip, state := range ipMap {
if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalLockStateExpirationTime)*time.Second {
delete(ipMap, ip)
if len(ipMap) == 0 {
delete(lm.ipUserLocks, user)
}
}
}
}
}
// 检查全局 IP 锁定
func (lm *LockManager) CheckGlobalIPLock(ip string, now time.Time) bool {
lm.mu.Lock()
defer lm.mu.Unlock()
state, exists := lm.ipLocks[ip]
if !exists {
return false
}
return lm.CheckLockState(state, now, base.Cfg.GlobalIPBanResetTime)
}
// 检查全局用户锁定
func (lm *LockManager) CheckGlobalUserLock(username string, now time.Time) bool {
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
if username == "" {
return false
}
lm.mu.Lock()
defer lm.mu.Unlock()
state, exists := lm.userLocks[username]
if !exists {
return false
}
return lm.CheckLockState(state, now, base.Cfg.GlobalUserBanResetTime)
}
// 检查单个用户的 IP 锁定
func (lm *LockManager) CheckUserIPLock(username, ip string, now time.Time) bool {
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
if username == "" {
return false
}
lm.mu.Lock()
defer lm.mu.Unlock()
userIPMap, userExists := lm.ipUserLocks[username]
if !userExists {
return false
}
state, ipExists := userIPMap[ip]
if !ipExists {
return false
}
return lm.CheckLockState(state, now, base.Cfg.BanResetTime)
}
// 更新全局 IP 锁定状态
func (lm *LockManager) UpdateGlobalIPLock(ip string, now time.Time, success bool) {
lm.mu.Lock()
defer lm.mu.Unlock()
state, exists := lm.ipLocks[ip]
if !exists {
state = &LockState{}
lm.ipLocks[ip] = state
}
lm.UpdateLockState(state, now, success, base.Cfg.MaxGlobalIPBanCount, base.Cfg.GlobalIPLockTime)
}
// 更新全局用户锁定状态
func (lm *LockManager) UpdateGlobalUserLock(username string, now time.Time, success bool) {
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
if username == "" {
return
}
lm.mu.Lock()
defer lm.mu.Unlock()
state, exists := lm.userLocks[username]
if !exists {
state = &LockState{}
lm.userLocks[username] = state
}
lm.UpdateLockState(state, now, success, base.Cfg.MaxGlobalUserBanCount, base.Cfg.GlobalUserLockTime)
}
// 更新单个用户的 IP 锁定状态
func (lm *LockManager) UpdateUserIPLock(username, ip string, now time.Time, success bool) {
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
if username == "" {
return
}
lm.mu.Lock()
defer lm.mu.Unlock()
userIPMap, userExists := lm.ipUserLocks[username]
if !userExists {
userIPMap = make(map[string]*LockState)
lm.ipUserLocks[username] = userIPMap
}
state, ipExists := userIPMap[ip]
if !ipExists {
state = &LockState{}
userIPMap[ip] = state
}
lm.UpdateLockState(state, now, success, base.Cfg.MaxBanCount, base.Cfg.LockTime)
}
// 更新锁定状态
func (lm *LockManager) UpdateLockState(state *LockState, now time.Time, success bool, maxBanCount, lockTime int) {
if success {
lm.Unlock(state) // 成功登录后解锁
} else {
state.FailureCount++
if state.FailureCount >= maxBanCount {
state.LockTime = now.Add(time.Duration(lockTime) * time.Second)
state.Locked = true // 超过阈值时锁定
}
}
state.LastAttempt = now
}
// 检查锁定状态
func (lm *LockManager) CheckLockState(state *LockState, now time.Time, resetTime int) bool {
if state == nil || state.LastAttempt.IsZero() {
return false
}
// 如果超过锁定时间,重置锁定状态
if !state.LockTime.IsZero() && now.After(state.LockTime) {
lm.Unlock(state) // 锁定期过后解锁
return false
}
// 如果超过窗口时间,重置失败计数
if now.Sub(state.LastAttempt) > time.Duration(resetTime)*time.Second {
state.FailureCount = 0
return false
}
return state.Locked
}
// 解锁
func (lm *LockManager) Unlock(state *LockState) {
state.FailureCount = 0
state.LockTime = time.Time{}
state.Locked = false
}