mirror of https://github.com/bjdgyc/anylink.git
1.重构防爆逻辑,基于IP+UserName锁定(单位时间内,锁定相同IP下的相同用户,其它IP和用户不影响)
2.增加基于用户的全局锁定 3.增加基于IP的全局锁定 4.用户单位时间内的请求频率限制(暂未开放)
This commit is contained in:
parent
9e700830be
commit
2fedb281e8
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@ -85,10 +85,19 @@ type ServerConfig struct {
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DisplayError bool `json:"display_error"`
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ExcludeExportIp bool `json:"exclude_export_ip"`
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MaxBanCount int `json:"max_ban_score"`
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BanResetTime int `json:"ban_reset_time"`
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LockTime int `json:"lock_time"`
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UserStateExpiration int `json:"user_state_expiration"`
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AntiBruteForce bool `json:"anti_brute_force"`
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MaxBanCount int `json:"max_ban_score"`
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BanResetTime int `json:"ban_reset_time"`
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LockTime int `json:"lock_time"`
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MaxGlobalUserBanCount int `json:"max_global_user_ban_count"`
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GlobalUserBanResetTime int `json:"global_user_ban_reset_time"`
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GlobalUserLockTime int `json:"global_user_lock_time"`
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MaxGlobalIPBanCount int `json:"max_global_ip_ban_count"`
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GlobalIPBanResetTime int `json:"global_ip_ban_reset_time"`
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GlobalIPLockTime int `json:"global_ip_lock_time"`
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}
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func initServerCfg() {
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@ -72,10 +72,19 @@ var configs = []config{
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{Typ: cfgBool, Name: "display_error", Usage: "客户端显示详细错误信息(线上环境慎开启)", ValBool: false},
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{Typ: cfgBool, Name: "exclude_export_ip", Usage: "排除出口ip路由(出口ip不加密传输)", ValBool: true},
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{Typ: cfgBool, Name: "anti_brute_force", Usage: "是否开启防爆功能", ValBool: true},
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{Typ: cfgInt, Name: "max_ban_score", Usage: "单位时间内最大尝试次数,0为关闭防爆功能", ValInt: 5},
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{Typ: cfgInt, Name: "ban_reset_time", Usage: "设置单位时间(秒),超过则重置计数", ValInt: 1},
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{Typ: cfgInt, Name: "ban_reset_time", Usage: "设置单位时间(秒),超过则重置计数", ValInt: 10},
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{Typ: cfgInt, Name: "lock_time", Usage: "超过最大尝试次数后的锁定时长(秒)", ValInt: 300},
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{Typ: cfgInt, Name: "user_state_expiration", Usage: "用户状态的保存周期(秒),超过则清空计数", ValInt: 900},
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{Typ: cfgInt, Name: "max_global_user_ban_count", Usage: "全局用户单位时间内最大尝试次数", ValInt: 20},
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{Typ: cfgInt, Name: "global_user_ban_reset_time", Usage: "全局用户设置单位时间(秒)", ValInt: 600},
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{Typ: cfgInt, Name: "global_user_lock_time", Usage: "全局用户锁定时间(秒)", ValInt: 300},
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{Typ: cfgInt, Name: "max_global_ip_ban_count", Usage: "全局IP单位时间内最大尝试次数", ValInt: 40},
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{Typ: cfgInt, Name: "global_ip_ban_reset_time", Usage: "全局IP设置单位时间(秒)", ValInt: 1200},
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{Typ: cfgInt, Name: "global_ip_lock_time", Usage: "全局IP锁定时间(秒)", ValInt: 300},
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}
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var envs = map[string]string{}
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@ -53,14 +53,29 @@ ipv4_end = "192.168.90.200"
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#是否自动添加nat
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iptables_nat = true
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#单位时间内最大尝试次数,0为关闭防爆功能
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#防爆全局开关
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anti_brute_force = true
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#单位时间内最大尝试次数,0为全局关闭防爆功能
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max_ban_score = 5
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#设置单位时间(秒),超过则重置计数
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ban_reset_time = 10
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#超过最大尝试次数后的锁定时长(秒)
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lock_time = 300
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#用户状态的保存周期(秒),超过则清空计数
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user_state_expiration = 900
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#全局用户单位时间内最大尝试次数,0为关闭该功能
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max_global_user_ban_count = 20
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#全局用户设置单位时间(秒)
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global_user_ban_reset_time = 600
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#全局用户锁定时间(秒)
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global_user_lock_time = 300
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#全局IP单位时间内最大尝试次数,0为关闭该功能
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max_global_ip_ban_count = 40
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#全局IP设置单位时间(秒)
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global_ip_ban_reset_time = 1200
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#全局IP锁定时间(秒)
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global_ip_lock_time = 300
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#客户端显示详细错误信息(线上环境慎开启)
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display_error = true
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@ -3,6 +3,8 @@ package handler
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import (
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"encoding/xml"
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"io"
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"log"
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"net"
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"net/http"
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"strings"
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"sync"
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@ -11,58 +13,31 @@ import (
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"github.com/bjdgyc/anylink/base"
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)
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// UserState 用于存储用户的登录状态
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type UserState struct {
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FailureCount int
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LastAttempt time.Time
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LockTime time.Time
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}
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// 自定义 contextKey 类型,避免键冲突
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type contextKey string
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// 定义常量作为上下文的键
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const loginStatusKey contextKey = "login_status"
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// 用户状态映射
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var userStates = make(map[string]*UserState)
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var mu sync.Mutex
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func init() {
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go cleanupUserStates()
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}
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// 清理过期的登录状态
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func cleanupUserStates() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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mu.Lock()
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now := time.Now()
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for username, state := range userStates {
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.UserStateExpiration)*time.Second {
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delete(userStates, username)
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}
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}
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mu.Unlock()
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}
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lockManager.startCleanupTicker()
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}
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// 防爆破中间件
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func antiBruteForce(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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// 如果最大验证失败次数为0,则不启用防爆破功能
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if base.Cfg.MaxBanCount == 0 {
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// 防爆破功能全局开关
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if !base.Cfg.AntiBruteForce {
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next.ServeHTTP(w, r)
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return
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}
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body, err := io.ReadAll(r.Body)
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if err != nil {
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http.Error(w, "Failed to read request body", http.StatusBadRequest)
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return
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}
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r.Body.Close()
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defer r.Body.Close()
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cr := ClientRequest{}
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err = xml.Unmarshal(body, &cr)
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@ -72,35 +47,49 @@ func antiBruteForce(next http.Handler) http.Handler {
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}
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username := cr.Auth.Username
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// 更新用户登录状态
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mu.Lock()
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state, exists := userStates[username]
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if !exists {
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state = &UserState{}
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userStates[username] = state
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}
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// 检查是否已超过锁定时间
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if !state.LockTime.IsZero() {
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if time.Now().After(state.LockTime) {
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// 如果已经超过了锁定时间,重置失败计数和锁定时间
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state.FailureCount = 0
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state.LockTime = time.Time{}
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} else {
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// 如果还在锁定时间内,返回错误信息
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http.Error(w, "Account locked due to too many failed attempts. Try again later.", http.StatusTooManyRequests)
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mu.Unlock()
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return
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}
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ip, _, err := net.SplitHostPort(r.RemoteAddr) // 提取纯 IP 地址,去掉端口号
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if err != nil {
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http.Error(w, "Unable to parse IP address", http.StatusInternalServerError)
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return
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}
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// 如果超过时间窗口,重置失败计数
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if time.Since(state.LastAttempt) > time.Duration(base.Cfg.BanResetTime)*time.Second {
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state.FailureCount = 0
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now := time.Now()
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// // 速率限制
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// lockManager.mu.RLock()
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// limiter, exists := lockManager.rateLimiter[ip]
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// if !exists {
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// limiter = rate.NewLimiter(rate.Limit(base.Cfg.RateLimit), base.Cfg.Burst)
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// lockManager.rateLimiter[ip] = limiter
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// }
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// lockManager.mu.RUnlock()
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// if !limiter.Allow() {
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// log.Printf("Rate limit exceeded for IP %s. Try again later.", ip)
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// http.Error(w, "Rate limit exceeded. Try again later.", http.StatusTooManyRequests)
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// return
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// }
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// 检查全局 IP 锁定
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if base.Cfg.MaxGlobalIPBanCount > 0 && lockManager.checkGlobalIPLock(ip, now) {
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log.Printf("IP %s is globally locked. Try again later.", ip)
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http.Error(w, "Account globally locked due to too many failed attempts. Try again later.", http.StatusTooManyRequests)
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return
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}
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state.LastAttempt = time.Now()
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mu.Unlock()
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// 检查全局用户锁定
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if base.Cfg.MaxGlobalUserBanCount > 0 && lockManager.checkGlobalUserLock(username, now) {
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log.Printf("User %s is globally locked. Try again later.", username)
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http.Error(w, "Account globally locked due to too many failed attempts. Try again later.", http.StatusTooManyRequests)
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return
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}
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// 检查单个用户的 IP 锁定
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if base.Cfg.MaxBanCount > 0 && lockManager.checkUserIPLock(username, ip, now) {
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log.Printf("IP %s is locked for user %s. Try again later.", ip, username)
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http.Error(w, "Account locked due to too many failed attempts. Try again later.", http.StatusTooManyRequests)
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return
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}
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// 重新设置请求体以便后续处理器可以访问
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r.Body = io.NopCloser(strings.NewReader(string(body)))
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next.ServeHTTP(w, r)
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// 从 context 中获取登录状态
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loginStatus, ok := r.Context().Value(loginStatusKey).(bool)
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if !ok {
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// 如果没有找到登录状态,默认为登录失败
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loginStatus = false
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}
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loginStatus, _ := r.Context().Value(loginStatusKey).(bool)
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// 更新用户登录状态
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mu.Lock()
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defer mu.Unlock()
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if !loginStatus {
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state.FailureCount++
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if state.FailureCount >= base.Cfg.MaxBanCount {
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state.LockTime = time.Now().Add(time.Duration(base.Cfg.LockTime) * time.Second)
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}
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} else {
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state.FailureCount = 0 // 成功登录后重置
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}
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lockManager.updateGlobalIPLock(ip, now, loginStatus)
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lockManager.updateGlobalUserLock(username, now, loginStatus)
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lockManager.updateUserIPLock(username, ip, now, loginStatus)
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})
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}
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type LockState struct {
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FailureCount int
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LockTime time.Time
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LastAttempt time.Time
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}
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type LockManager struct {
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mu sync.RWMutex
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ipLocks map[string]*LockState // 全局IP锁定状态
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userLocks map[string]*LockState // 全局用户锁定状态
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ipUserLocks map[string]map[string]*LockState // 单用户IP锁定状态
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// rateLimiter map[string]*rate.Limiter // 速率限制器
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cleanupTicker *time.Ticker
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}
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var lockManager = &LockManager{
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ipLocks: make(map[string]*LockState),
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userLocks: make(map[string]*LockState),
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ipUserLocks: make(map[string]map[string]*LockState),
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// rateLimiter: make(map[string]*rate.Limiter),
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}
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func (lm *LockManager) startCleanupTicker() {
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lm.cleanupTicker = time.NewTicker(1 * time.Minute)
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go func() {
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for range lm.cleanupTicker.C {
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lm.cleanupExpiredLocks()
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}
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}()
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}
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// 定期清理过期的锁定
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func (lm *LockManager) cleanupExpiredLocks() {
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go func() {
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for range time.Tick(5 * time.Minute) {
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now := time.Now()
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var ipKeys, userKeys []string
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var IPuserKeys []struct{ user, ip string }
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lm.mu.Lock()
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for ip, state := range lm.ipLocks {
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalIPBanResetTime)*time.Second {
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ipKeys = append(ipKeys, ip)
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}
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}
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for user, state := range lm.userLocks {
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalUserBanResetTime)*time.Second {
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userKeys = append(userKeys, user)
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}
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}
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for user, ipMap := range lm.ipUserLocks {
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for ip, state := range ipMap {
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.BanResetTime)*time.Second {
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IPuserKeys = append(IPuserKeys, struct{ user, ip string }{user, ip})
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}
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}
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}
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lm.mu.Unlock()
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lm.mu.Lock()
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for _, ip := range ipKeys {
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delete(lm.ipLocks, ip)
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}
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for _, user := range userKeys {
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delete(lm.userLocks, user)
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}
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for _, key := range IPuserKeys {
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delete(lm.ipUserLocks[key.user], key.ip)
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if len(lm.ipUserLocks[key.user]) == 0 {
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delete(lm.ipUserLocks, key.user)
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}
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}
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lm.mu.Unlock()
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}
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}()
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}
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// 检查全局 IP 锁定
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func (lm *LockManager) checkGlobalIPLock(ip string, now time.Time) bool {
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lm.mu.RLock()
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defer lm.mu.RUnlock()
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state, exists := lm.ipLocks[ip]
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if !exists {
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return false
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}
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if !state.LockTime.IsZero() && now.Before(state.LockTime) {
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return true
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}
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// 如果超过时间窗口,重置失败计数
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalIPBanResetTime)*time.Second {
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state.FailureCount = 0
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state.LockTime = time.Time{}
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}
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return false
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}
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// 检查全局用户锁定
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func (lm *LockManager) checkGlobalUserLock(username string, now time.Time) bool {
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// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
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if username == "" {
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return false
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}
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lm.mu.RLock()
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defer lm.mu.RUnlock()
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state, exists := lm.userLocks[username]
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if !exists {
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return false
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}
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if !state.LockTime.IsZero() && now.Before(state.LockTime) {
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return true
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}
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// 如果超过时间窗口,重置失败计数
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.GlobalUserBanResetTime)*time.Second {
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state.FailureCount = 0
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state.LockTime = time.Time{}
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}
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return false
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}
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// 检查单个用户的 IP 锁定
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func (lm *LockManager) checkUserIPLock(username, ip string, now time.Time) bool {
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// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
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if username == "" {
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return false
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}
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lm.mu.RLock()
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defer lm.mu.RUnlock()
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userIPMap, userExists := lm.ipUserLocks[username]
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if !userExists {
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return false
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}
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state, ipExists := userIPMap[ip]
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if !ipExists {
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return false
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}
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if !state.LockTime.IsZero() && now.Before(state.LockTime) {
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return true
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}
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// 如果超过时间窗口,重置失败计数
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if now.Sub(state.LastAttempt) > time.Duration(base.Cfg.BanResetTime)*time.Second {
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state.FailureCount = 0
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state.LockTime = time.Time{}
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}
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return false
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}
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// 更新全局 IP 锁定状态
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func (lm *LockManager) updateGlobalIPLock(ip string, now time.Time, success bool) {
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lm.mu.Lock()
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defer lm.mu.Unlock()
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state, exists := lm.ipLocks[ip]
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if !exists {
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state = &LockState{}
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lm.ipLocks[ip] = state
|
||||
}
|
||||
|
||||
if success {
|
||||
state.FailureCount = 0
|
||||
state.LockTime = time.Time{}
|
||||
} else {
|
||||
state.FailureCount++
|
||||
if state.FailureCount >= base.Cfg.MaxGlobalIPBanCount {
|
||||
state.LockTime = now.Add(time.Duration(base.Cfg.GlobalIPLockTime) * time.Second)
|
||||
}
|
||||
}
|
||||
state.LastAttempt = now
|
||||
}
|
||||
|
||||
// 更新全局用户锁定状态
|
||||
func (lm *LockManager) updateGlobalUserLock(username string, now time.Time, success bool) {
|
||||
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
|
||||
if username == "" {
|
||||
return
|
||||
}
|
||||
lm.mu.Lock()
|
||||
defer lm.mu.Unlock()
|
||||
|
||||
state, exists := lm.userLocks[username]
|
||||
if !exists {
|
||||
state = &LockState{}
|
||||
lm.userLocks[username] = state
|
||||
}
|
||||
|
||||
if success {
|
||||
state.FailureCount = 0
|
||||
state.LockTime = time.Time{}
|
||||
} else {
|
||||
state.FailureCount++
|
||||
if state.FailureCount >= base.Cfg.MaxGlobalUserBanCount {
|
||||
state.LockTime = now.Add(time.Duration(base.Cfg.GlobalUserLockTime) * time.Second)
|
||||
}
|
||||
}
|
||||
state.LastAttempt = now
|
||||
}
|
||||
|
||||
// 更新单个用户的 IP 锁定状态
|
||||
func (lm *LockManager) updateUserIPLock(username, ip string, now time.Time, success bool) {
|
||||
// 我也不知道为什么cisco anyconnect每次连接会先传一个空用户请求····
|
||||
if username == "" {
|
||||
return
|
||||
}
|
||||
lm.mu.Lock()
|
||||
defer lm.mu.Unlock()
|
||||
|
||||
userIPMap, userExists := lm.ipUserLocks[username]
|
||||
if !userExists {
|
||||
userIPMap = make(map[string]*LockState)
|
||||
lm.ipUserLocks[username] = userIPMap
|
||||
}
|
||||
|
||||
state, ipExists := userIPMap[ip]
|
||||
if !ipExists {
|
||||
state = &LockState{}
|
||||
userIPMap[ip] = state
|
||||
}
|
||||
|
||||
if success {
|
||||
state.FailureCount = 0
|
||||
state.LockTime = time.Time{}
|
||||
} else {
|
||||
state.FailureCount++
|
||||
if state.FailureCount >= base.Cfg.MaxBanCount {
|
||||
state.LockTime = now.Add(time.Duration(base.Cfg.LockTime) * time.Second)
|
||||
}
|
||||
}
|
||||
state.LastAttempt = now
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue