import { useEffect, useRef } from "react"; import styles from "./voice-print.module.scss"; interface VoicePrintProps { frequencies?: Uint8Array; isActive?: boolean; } export function VoicePrint({ frequencies, isActive }: VoicePrintProps) { const canvasRef = useRef(null); const historyRef = useRef([]); // 存储历史频率数据,用于平滑处理 const historyLengthRef = useRef(10); // 历史数据保留帧数,影响平滑程度 const animationFrameRef = useRef(); // 用于管理动画帧 const currentFrequenciesRef = useRef(); // 当前频率数据的引用 const amplitudeMultiplier = useRef(1.5); // 波形振幅倍数,控制波形高度 // 更新频率数据的副作用 useEffect(() => { if (!frequencies || !isActive) { historyRef.current = []; currentFrequenciesRef.current = undefined; return; } currentFrequenciesRef.current = frequencies; const freqArray = Array.from(frequencies); const newHistory = [...historyRef.current, freqArray]; if (newHistory.length > historyLengthRef.current) { newHistory.shift(); } historyRef.current = newHistory; }, [frequencies, isActive]); // 渲染函数:负责绘制声纹动画 const render = () => { const canvas = canvasRef.current; const frequencies = currentFrequenciesRef.current; if (!canvas || !frequencies || !isActive) return; const ctx = canvas.getContext("2d"); if (!ctx) return; // 清空画布 ctx.clearRect(0, 0, canvas.width, canvas.height); const points: [number, number][] = []; const centerY = canvas.height / 2; const width = canvas.width; // 频率采样处理 // 将输入的频率数据重采样为128个点,减少计算量并保持显示效果 const frequencyStep = Math.ceil(frequencies.length / 128); // 计算采样间隔 const effectiveFrequencies = Array.from( { length: 128 }, (_, i) => frequencies[i * frequencyStep] || 0, ); // 计算每个频率点在画布上的水平间距 const sliceWidth = width / (effectiveFrequencies.length - 1); ctx.beginPath(); ctx.moveTo(0, centerY); // 遍历采样后的频率数据,计算并绘制波形 for (let i = 0; i < effectiveFrequencies.length; i++) { const x = i * sliceWidth; let avgFrequency = effectiveFrequencies[i]; // 使用历史数据进行平滑处理 // 当前值权重为2,历史数据权重为1,实现平滑过渡 if (historyRef.current.length > 0) { const historicalValues = historyRef.current.map( (h) => h[i * frequencyStep] || 0, ); avgFrequency = (avgFrequency * 2 + historicalValues.reduce((a, b) => a + b, 0)) / (historyRef.current.length + 2); } // 波形计算 const normalized = Math.pow(avgFrequency / 255.0, 1.1); // 使用幂函数增强对比度 const height = normalized * (canvas.height / 2) * amplitudeMultiplier.current; // 使用正弦函数创建波动效果,i * 0.15控制波形密度,Date.now() * 0.003控制波动速度 const y = centerY + height * Math.sin(i * 0.15 + Date.now() * 0.003); points.push([x, y]); // 使用贝塞尔曲线绘制平滑波形 if (i === 0) { ctx.moveTo(x, y); } else { const prevPoint = points[i - 1]; const midX = (prevPoint[0] + x) / 2; // 二次贝塞尔曲线,使用中点作为控制点 ctx.quadraticCurveTo( prevPoint[0], prevPoint[1], midX, (prevPoint[1] + y) / 2, ); } } // 绘制对称的下半部分波形,创建镜像效果 for (let i = points.length - 1; i >= 0; i--) { const [x, y] = points[i]; const symmetricY = centerY - (y - centerY); if (i === points.length - 1) { ctx.lineTo(x, symmetricY); } else { const nextPoint = points[i + 1]; const midX = (nextPoint[0] + x) / 2; ctx.quadraticCurveTo( nextPoint[0], centerY - (nextPoint[1] - centerY), midX, centerY - ((nextPoint[1] + y) / 2 - centerY), ); } } ctx.closePath(); // 创建水平渐变效果 const gradient = ctx.createLinearGradient(0, 0, canvas.width, 0); gradient.addColorStop(0, "rgba(100, 180, 255, 0.95)"); // 左侧颜色 gradient.addColorStop(0.5, "rgba(140, 200, 255, 0.9)"); // 中间颜色 gradient.addColorStop(1, "rgba(180, 220, 255, 0.95)"); // 右侧颜色 ctx.fillStyle = gradient; ctx.fill(); animationFrameRef.current = requestAnimationFrame(render); }; // 初始化canvas和动画循环 useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; // 处理高DPI显示器 const dpr = window.devicePixelRatio || 1; canvas.width = canvas.offsetWidth * dpr; canvas.height = canvas.offsetHeight * dpr; const ctx = canvas.getContext("2d"); if (!ctx) return; ctx.scale(dpr, dpr); render(); return () => { if (animationFrameRef.current) { cancelAnimationFrame(animationFrameRef.current); } }; }, []); return (
); }